Trabalho de Conclusão de Curso - TCC
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Navegando Trabalho de Conclusão de Curso - TCC por Assunto "Aplicativo móvel"
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Item Análise do uso da realidade virtual na reabilitação fisioterapêutica: uma revisão de literatura(Centro Universitário do Estado do Pará, 2022-12-14) Negrão, Larissa Nascimento; Gomes, Vitor Hugo FreitasThe use of Virtual Reality as a tool can bring benefits to the physical and mental health of patients undergoing physiotherapeutic treatment. Its use in clinics and hospitals can provide more exciting and pleasurable care. This study aimed to develop a systematic review of the use of Virtual Reality in the rehabilitation of patients undergoing physical therapy treatment. The review focused on scientific articles chosen according to the following inclusion criteria: (1) specific search terms, (2) year of publication from 2018 to November 2022, (3) texts in English or Portuguese and (4) use of academic repositories SCIELO and LILACS. A total of 16 articles were found, and after refinement, only 8 fit the objective of the work. We concluded that Virtual Reality could increase patients' motivation, contributing to their recovery and effectiveness in the treatment of diagnoses of Parkinson's Disease, Cerebral Vascular Accidents, and patients in Intensive Care. When comparing the use of Virtual Reality with conventional physiotherapeutic intervention, the results were equivalent. Future work can deepen the object of this study because, despite observing the effectiveness of Virtual Reality, we cannot say that the approach is more effective than the conventional physiotherapeutic approach due to the scarcity of literature.Item Controcamps: aplicativo mobile para gestão de insumos agrícolas(Centro Universitário do Estado do Pará, 2020-12-11) Sasamoto, Marcelo Yuji; Carmo, Ricardo Melo Casseb doAgriculture in the State of Pará represents a great importance for the state, having a wide territorial area for the cultivation of food, but there is still a certain deficiency in the application of technologies to assist the rural producer, for the management and planning of his agricultural production. And in this course conclusion work I present the development of a mobile application to support management in agribusiness, aiming to solve the main challenges of the rural producer, such as managing the products used in planting, controlling costs and the difficulty of planning and scheduling their activities from camp.Item Criando hábitos saudáveis com aplicativos e gamificação: uma abordagem inovadora para melhorar a qualidade de vida(Centro Universitário do Estado do Pará, 2023-12-06) Santos, Ocivaldo Bruno Nascimento dos; Gomes, Vitor Hugo Freitas; http://lattes.cnpq.br/5218954387107307; Nascimento, Polyana Santos Fonseca; http://lattes.cnpq.br/6889523334917369; Sousa, Marcos Paulo Alves de; http://lattes.cnpq.br/6713232502495902With the rapid development of technology, society's daily life has undergone significant changes. The continuous presence of digital devices has not only redefined how we interact and perform tasks but also has a direct impact on our health. This close interconnection reveals a scenario with significant benefits but also potential challenges to well-being. The main objective of this study is to examine how technology, through apps and gamification techniques, can be used as a useful and effective tool to promote and encourage healthy habits in society. To achieve this goal, we conducted an updated and comprehensive literature review, discussing topics such as the pros and cons of technology in the healthcare field, gamification as an innovative and effective strategy to engage and motivate users of health applications, and its positive impact. We also explored the positive impact and negative consequences of using technology to shape healthy habits. The conclusion is that technology can play a collaborative role in health promotion, although it also poses risks and challenges that need to be considered and mitigated. Furthermore, it is clear that gamification is a way to increase user interest and adherence to health apps, but its application must be done responsibly and ethically. Finally, it is important to emphasize that using technology for promoting healthy habits can bring significant benefits to quality of life but also requires continuous monitoring and evaluation of potential adverse effects. In conclusion, the contributions of this work aim to demonstrate how technology can be a great ally in changing habits in society.Item Desenvolvimento de um guia de prototipagem para interfaces de aplicações móveis voltado para pessoas da terceira idade com base em um estudo de experiência de usuário(Centro Universitário do Estado do Pará, 2023-12-11) Azevedo, Giovanna Souto de; Rodrigues, Marília Eurides Barbosa; Carmo, Ricardo Melo Casseb do; http://lattes.cnpq.br/4933624262290855; Dias, Suzane Alfaia; http://lattes.cnpq.br/9675395702501834; Baganha, Alessandra Natasha Alcântara Barreiros; http://lattes.cnpq.br/0672275617505946This paper addresses the growing trend of global population aging and the difficulties faced by the elderly when using modern technologies. Because of these difficulties, many seniors are unable to take advantage of the benefits of these technologies. Therefore, the general objective of this study is to propose a mobile application interface that takes into account consideration of the user experience of the elderly. User studies have been conducted and methodologies such as Design Thinking to understand impasses, solve problems and, at the end, develop an interface prototype adapted and validated with the end user. This approach aims to improve the accessibility and usability of the interfaces for the third party age, making technology more inclusive and beneficial to this demographic.Item iTutor: aplicação híbrida para medida de aleatoriedade em redes de discussão(Centro Universitário do Estado do Pará, 2022-12-05) Barbosa, Elielson Fernando do Santos; Freitas, Lucas da Silva; Lima, Pedro Augusto Pinto de; Araújo, Fábio Rocha deNetworks are structures in which there is a set of elements connected to each other and can be observed in various contexts, as seen in social or material structures designed by humanity. In view of this, society has been using discussion networks with a focus on enhancing the achievement of a concise conclusion about a given topic, discussions that have a randomness metric which evaluates the efficiency of the network interactions, with a focus on obtaining the results of the discussion networks to classify the quality of the discussion. The objective of this course work is the definition of metrics for analyzing the performance of discussion networks and the creation of an application that will allow the recording and visualization of the interactions of these networks. For this, an application was developed that records interactions during a discussion and also a server that processes this data and returns it to the application. The results obtained were an application that manages the flow of groups and discussions, in addition to also generating the randomness index and the interaction graph, duly available in the play store. This course work satisfactorily fulfilled the proposed objectives, creating metrics and satisfactory forms of evaluation discussion networks.Item MonumApp: aplicativo para identificação de monumentos históricos de Belém(Centro Universitário do Estado do Pará, 2020-12-07) Magnenti, Álvaro Somensi; Souza, Vitor Henrique Moreira de; Gomes, Vitor Hugo FreitasBelém has more than 400 years of history, and several "marks" of this trajectory can be found in the city's monuments. Monuments tell an important part of the local history, and for that reason, they are fundamental to understand how Belenense society was formed. However, these milestones are falling by the wayside due to a lack of information about them. This factor contributes to residents and visitors do not enjoy this historical heritage of the capital of Pará. Therefore, this work aims to create a mobile application capable of identifying the monuments of Belém and informing the user about them, simply and quickly, helping the preservation and appreciation. During the development of this project, it was observed the difficulty in obtaining the necessary information regarding the monuments located in Belém. Therefore, a data survey was carried out. Also, using MongoDB, Spring Boot, React Native and QR Code, it was possible to develop a mobile app that is easy to maintain and scale. This work seeks a new way to allow a technological immersion in the city's history.Item Um estudo sobre a biblioteca React JS e seus impactos no ambiente de desenvolvimento web(Centro Universitário do Estado do Pará, 2019) Neves Junior, Antonio Eduardo da Silva; Damous, Arthur Victor Ferreira; Sobrinho, Franklin Gonçalves; Ferreira, Victor Hugo Serejo; Pires, Theo Carlos Flexa RibeiroMany application development technologies are emerging at a very high speed today, but which of these technologies is good enough to invest time and effort is still a big question for the developer community. The advancement of development technologies brings new programming languages, new frameworks, new libraries and new standards, so should programmers maintain the technology that has worked for years, or should they migrate and try to optimize their services? Since 2016, the React library has been premised on optimizing the construction of user interfaces and has been gaining new followers, so it is necessary to study this JavaScript code library, so that programmers can better analyze the options they have. nowadays to migrate to new technology or so that a programming student can start their studies and have good expectations of success in the professional market.Item WeeBooks: biblioteca digital para amantes da leitura(Centro Universitário do Estado do Pará, 2020-12-10) Gonçalves, Anne Beatriz Martins; Gomes, Vitor Hugo FreitasTechnological advances have contributed to the increase in demand for mobile applications. People have been looking for ways to organize their habits, using mobile tools that do not always provide everything they need in the same application. WeeBooks aims to integrate different reading functionalities in a single application, ensuring ease, simplicity and less exchange of applications for users. The application uses Google Books API, available for free to search for books and their information, in addition to Firebase backend services, and Flutter mobile framework libraries. The main results of the project are the viability of various ways of acquiring books online, ways of organizing libraries and browsing digital readings. WeeBooks makes it possible to help and spread the habit of reading.