Navegando por Assunto "Realidade virtual"
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Item Análise de desempenho da usabilidade e user experience da aplicação VR Alzheimer como auxílio à terapia de marcha de pacientes com doença de Alzheimer(Centro Universitário do Estado do Pará, 2021) Correa, Matheus Iran Botelho; Baganha, Alessandra Natasha AlcantaraDementia is a major cause of physical and mental disability in the elderly population worldwide. Among the types of dementia, Alzheimer's disease is the most common, affecting 35 million people. This paper aims to evaluate and discuss the results obtained in the article PERFORMANCE ANALYSIS OF THE USABILITY AND USER EXPERIENCE OF THE VR ALZHEIMER APPLICATION BY PHYSIOTHERAPISTS AND PATIENTS WITH ALZHEIMER'S DISEASE. In it, the VR Alzheimer's interface is validated against the usability and user experience metrics included in the questionnaires: System Usability Scale and Single Usability Metric, which were applied to physiotherapists in the CESUPA Physiotherapy Clinic. The performance analysis related to the use of virtual reality in gait therapy in patients with Alzheimer's disease was carried out using the user experience questionnaire, which was adapted to facilitate the collection of their experience. And then the main conclusions, general discussion and future perspectives of the research are presented.Item Análise do uso da realidade virtual na reabilitação fisioterapêutica: uma revisão de literatura(Centro Universitário do Estado do Pará, 2022-12-14) Negrão, Larissa Nascimento; Gomes, Vitor Hugo FreitasThe use of Virtual Reality as a tool can bring benefits to the physical and mental health of patients undergoing physiotherapeutic treatment. Its use in clinics and hospitals can provide more exciting and pleasurable care. This study aimed to develop a systematic review of the use of Virtual Reality in the rehabilitation of patients undergoing physical therapy treatment. The review focused on scientific articles chosen according to the following inclusion criteria: (1) specific search terms, (2) year of publication from 2018 to November 2022, (3) texts in English or Portuguese and (4) use of academic repositories SCIELO and LILACS. A total of 16 articles were found, and after refinement, only 8 fit the objective of the work. We concluded that Virtual Reality could increase patients' motivation, contributing to their recovery and effectiveness in the treatment of diagnoses of Parkinson's Disease, Cerebral Vascular Accidents, and patients in Intensive Care. When comparing the use of Virtual Reality with conventional physiotherapeutic intervention, the results were equivalent. Future work can deepen the object of this study because, despite observing the effectiveness of Virtual Reality, we cannot say that the approach is more effective than the conventional physiotherapeutic approach due to the scarcity of literature.Item Intervenção por Realidade Virtual associada a esteira ergométrica sobre o congelamento de marcha na Doença de Parkinson(Centro Universitário do Estado do Pará, 2022) Oliveira, Allana Graim de; Monteiro, William Souza; Macêdo, Rafaela Cordeiro de; http://lattes.cnpq.br/4573914382190459To investigate whether the intervention by Virtual Reality associated with a treadmill will benefit the freezing of gait in patients with Parkinson's disease. A quantitative, longitudinal, experimental, uncontrolled, open study. Including 2 patients of both genders and age of 77 years, diagnosed with Parkinson's Disease and who have freezing of gait. It took place in the Physiotherapy School Clinic of the Centro Universitário do Estado do Pará, 2 times a week during 5 weeks, with a duration of 30 minutes. They were evaluated pre and post-treatment by means of Dynamic Gait Index (DMI), Freezing Gait Scale (FOG-Q) and Unified Parkinson's Disease Rating Scale (UPDRS) for the staging of the disease. The intervention led to a slight improvement in the assessment instruments used, (p=0.684) in MDI, (p=0.776) in FOG-Q and (p=0.544) in UPDRS, emphasizing the improvement mainly in dual-task gait. The intervention showed benefits in freezing the gait, evidencing the effectiveness of this treatment due to the positive evolution of the instruments used, however, it was not a study with a high number of sessions and participants, limiting the data represented.Item VRVS: um produto de realidade virtual usando vibrações sobre a pele aplicado ao entretenimento(Centro Universitário do Estado do Pará, 2017-06-22) Machado, Artur Andrade; Girotto, Pedro Henrique Sales; Baganha, Alessandra Natasha Alcântara Barreiros; http://lattes.cnpq.br/0672275617505946; Carmo, Ricardo Melo Casseb do; http://lattes.cnpq.br/4933624262290855; Alves, Elton Rafael; http://lattes.cnpq.br/8408339809247090The use of virtual reality is increasingly present in daily life, several applications are being developed, such as in training, entertainment and health. This work aims to present VRVS (Virtual Reality using Vibrations on Skin), an embedded system, controlled by the PIC18F4550, for virtual reality system whose objective is to transmit vibrations on the skin based on the user interaction in the virtual environment developed in the Unity engine. The expected result was achieved with an accessible product, universally compatible with the most varied types of people and capable of transmitting perceptible vibrations.