Navegando por Assunto "Jogo digital"
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Item Desenvolvimento de jogo indie utilizando a ferramenta RPG Maker(Centro Universitário do Estado do Pará, 2019) Oliveira, Luanna Vitória Santos de; Balbinot, Tatiane Ferraz; Costa, Thainã Mai Nagahama; Carmo, Ricardo Melo Casseb do; http://lattes.cnpq.br/4933624262290855; Monteiro, Odlaniger Lourenço Damasceno; http://lattes.cnpq.br/9767977651305703; Sousa, Marcos Paulo Alves de; http://lattes.cnpq.br/6713232502495902The games were integrated in the society, in its initial stages, in the decade of 70s, through the children’s target audience. Nevertheless, as news technologies were arising and the game industry were growing, the game market emerged itself even further in the society e became a huge profitable industry, responsible for generating billion-dollar revenue in a lot of countries and reaching a large target audience. Keeping in mind all this considerable growing, big companies make their game development platforms available through network, attracting not only the biggest companies of games that are already inserted in industry, but also those who are inspired to become game developments. With this purpose in mind, the objective of this work is to show the process of developing an indie game by using the RPG Make MV platform for desktop.Item Puzzle tridimensional multiplataforma para exploração de construções históricas da cidade de Belém do Pará(Centro Universitário do Estado do Pará, 2018-06-25) Pantoja, Caio Monteiro; Carmo, Ricardo Melo Casseb do; http://lattes.cnpq.br/4933624262290855; Gomes, Marcos Douglas da Silva; http://lattes.cnpq.br/5217851614354118; Sousa, Marcos Paulo Alves de; http://lattes.cnpq.br/6713232502495902This work approaches the uses of technologies for the creation of virtual environments based on images and information gathered from three historic buildings in Belém do Pará City. It explores relevant aspects that aim to popularize the local culture through the presentation of historical heritage sites, as well as to appeal for two other forms of entertainment and facility quite popular these days, which is the use of the concept of games and / or puzzle and the use of mobile application. For the development of the work, in addition to the 3D modeling was used a game engine that allowed the manipulation of the developed models, giving a puzzle game to work, since the navigation between the buildings happens through the search and location of a small object hidden inside the buildings. This ludic aspect makes the application a challenge that certainly appeals to users. In the search for solutions in 3D modeling and in the use of the engine tools it was necessary to study the subject more deeply, using videos of courses on the internet. The work culminates with the generation of an application that is installed on a mobile phone with Android operating system, that is, an App, a product widely used today that aims to provide services, provide entertainment and facilitate human life.