Navegando por Autor "Santos, Ocivaldo Bruno Nascimento dos"
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Item Criando hábitos saudáveis com aplicativos e gamificação: uma abordagem inovadora para melhorar a qualidade de vida(Centro Universitário do Estado do Pará, 2023-12-06) Santos, Ocivaldo Bruno Nascimento dos; Gomes, Vitor Hugo Freitas; http://lattes.cnpq.br/5218954387107307; Nascimento, Polyana Santos Fonseca; http://lattes.cnpq.br/6889523334917369; Sousa, Marcos Paulo Alves de; http://lattes.cnpq.br/6713232502495902With the rapid development of technology, society's daily life has undergone significant changes. The continuous presence of digital devices has not only redefined how we interact and perform tasks but also has a direct impact on our health. This close interconnection reveals a scenario with significant benefits but also potential challenges to well-being. The main objective of this study is to examine how technology, through apps and gamification techniques, can be used as a useful and effective tool to promote and encourage healthy habits in society. To achieve this goal, we conducted an updated and comprehensive literature review, discussing topics such as the pros and cons of technology in the healthcare field, gamification as an innovative and effective strategy to engage and motivate users of health applications, and its positive impact. We also explored the positive impact and negative consequences of using technology to shape healthy habits. The conclusion is that technology can play a collaborative role in health promotion, although it also poses risks and challenges that need to be considered and mitigated. Furthermore, it is clear that gamification is a way to increase user interest and adherence to health apps, but its application must be done responsibly and ethically. Finally, it is important to emphasize that using technology for promoting healthy habits can bring significant benefits to quality of life but also requires continuous monitoring and evaluation of potential adverse effects. In conclusion, the contributions of this work aim to demonstrate how technology can be a great ally in changing habits in society.