Gomes, Vitor Hugo Freitas2024-05-292024-05-292023-12-04OLIVEIRA, Abimael Ferreira de. Aprendizagem imersiva: como os ambientes de simulação gráfica ajudam os estudantes a aprender usando programação. 2023. Trabalho de Conclusão de Curso (Bacharelado em Ciência da Computação) – Centro Universitário do Estado do Pará, Belém, 2023.https://repositorio.cesupa.br/handle/prefix/458This article presents a literature review on the use of immersive learning environments and graphical simulation in teaching programming, where the advantages and challenges of these environments were discussed, highlighting the importance of evaluating the effectiveness of these tools and developing more sophisticated and adaptive tools. Furthermore, we will present examples of graphical simulation tools that can be used in teaching programming, such as Scratch, Algodoo and Geogebra, etc. In which the functionalities and areas of application of these tools will be addressed, which range from visual environments to game-based environments. Finally, we will conclude that immersive learning and graphical simulation are promising tools for teaching programming, but that there are still There are many challenges to be overcome for them to be widely adopted.Acesso AbertoAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/Aprendizagem ativaSimulação computacionalProgramaçãoAprendizagem imersivaSimulação gráficaTecnologia educacionalCIENCIAS EXATAS E DA TERRAAprendizagem imersiva: como os ambientes de simulação gráfica ajudam os estudantes a aprender usando programaçãoTrabalho de Conclusão de Curso