Nascimento, Polyana Santos Fonseca2024-09-112024-09-112022CHAVES, Marcelo Calandrini; PARENTE, Marcos Aguiar; SILVA, Matheus Lopes da; SILVA, Otávio Araújo da. Mapeamento das dificuldades discentes no ensino de programação do CESUPA. 2022. Trabalho de Conclusão de Curso (Bacharelado em Ciência da Computação) – Centro Universitário do Estado do Pará, Belém, 2022.https://repositorio.cesupa.br/handle/123456789/495This research surveys the experiences of students of the Computer Science course at CESUPA in programming disciplines. This article aimed to analyze the way in which active teaching methodologies in these disciplines are taught from the students' perception and to verify possible barriers in their application. For this, a form was developed and distributed to students of all semesters with questions related to their experiences in the programming disciplines taught from the first to the third period of the course. After analyzing the respondents, the most used methodologies in the disciplines were identified, those that were better or worse accepted by the students, in addition to the students' experiences in the disciplines. With this, patterns of answers were observed that demonstrate some difficulties faced by the students as well as possibilities to improve the students' experience, as was the case of the use of gamification, which, according to the studies carried out, is believed to have been a differential for the software programming discipline had a good experience index, different from what happened with object programming that had a significant number of negative answers in this regard. The realization of this research could verify that, according to the students' experiences, there are obstacles in programming learning and active methodologies can either contribute positively to the student's experience in their academic development or make it difficult.Acesso AbertoAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/Programação (Computadores) - Estudo e ensinoBlockchains (Base de dados)Ensino superiorMetodologias ativasCIENCIAS EXATAS E DA TERRAMapeamento das dificuldades discentes no ensino de programação do CESUPATrabalho de Conclusão de Curso