Girotto, Pedro Henrique Sales2024-09-112024-09-112022-12-22RODRIGUES, Luan Gustavo Caldeira; SILVA, Luiz Ricardo Bragança da. Um estudo sobre a evolução da computação gráfica nos jogos eletrônicos. 2022. Trabalho de Conclusão de Curso (Bacharelado em Ciência da Computação) – Centro Universitário do Estado do Pará, Belém, 2022.https://repositorio.cesupa.br/handle/123456789/493Computer graphics are present in the most diverse areas of activity, for example, in health, education, cinematographic means, and even in games. Even though the latter is one of the fields that has suffered the most significant influence over the years, few material link both, succinctly presenting the main improvements and which games were developed that benefited the most. Recently, computer graphics have been receiving more and more attention due to their vast numbers referring to the generated capital and its popularization. With the increase in searches on electronic games and their technologies, the synthesis of information becomes necessary, to facilitate access to information and follow-up. As a result, this article aims to collect data through academic repositories, books, and scientific articles in order to synthesize information in the form of a chronograph, which presents the main contributions and impacts of computer graphics in the games industry. In this way, in order to define its limitations, main advances, and how they came to be.Acesso AbertoAttribution-NonCommercial-NoDerivs 3.0 Brazilhttp://creativecommons.org/licenses/by-nc-nd/3.0/br/Computação gráficaJogos eletrônicosInteligência artificialCIENCIAS EXATAS E DA TERRAUm estudo sobre a evolução da computação gráfica nos jogos eletrônicosTrabalho de Conclusão de Curso